AMD ATI Radeon HD 3800 Series Manuel d'utilisateur

Naviguer en ligne ou télécharger Manuel d'utilisateur pour Cartes graphiques AMD ATI Radeon HD 3800 Series. Anatomy Of AMD`s TeraScale Graphics Engine Manuel d'utilisatio

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Page 1 - Graphics Engine

Beyond Programmable Shading: FundamentalsAnatomy of AMD’s TeraScaleGraphics EngineMike Houston

Page 2 - Design Goals

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 3 - Design Efficiency

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 4 - Terascale Graphics Engine

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 5 - ATI Radeon™ HD 4800 Series

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 6 - SIMD Cores

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 7 - Stream Processing Units

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 8 - Texture Units

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 9

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 10 - Render Back-Ends

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 11 - Edge Detect CFAA Filters

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 12

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 13 - Performance

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 14 - UVD2, display controllers

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 15 - • Enhanced geometry

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 16 - Architecture

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 17 - ~1.2 TFlops theoretical peak

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 18 - Dynamic Power Management

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 19 - Improved game performance

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

Page 20 - Disclaimer and Attribution

Beyond Programmable Shading: FundamentalsAll slides © 2008 Advanced Micro Devices, Inc. Used with permission.All slides © 2008 Advanced Micro Devic

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